Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2013.01.19 05:47:00 -
[1] - Quote
Dominus Fatali wrote:Silly In Game Description: Originally used in deep space mining operations, the N1-X Plasma Charge has since become a staple of the modern battlefield due to its nearly unmatched destructive power. Contained within each ion enriched frangible outer shell is a nucleus of high energy plasma, contained within a micro-scale shield containment system. Upon losing contact with its power supply, this energy field quickly deteriorates, allowing the plasma to rapidly expand, consuming the outer shell and creating a super-energized cloud of gas reaching temperatures up to 500,000-¦ C. Needless to say, this is sufficient temperature to melt through most personal armor, in addition to causing significant damage to vehicles.
Appearance: Resemble a truncated icosahedron with a small hexagonal energy pack attached to one side, which is removed prior to throwing. Upon detonation, the device forms a magnificent ball of plasma, surrounding whatever surface the device impacts. This ball would last for roughly 3 seconds, at which point it would fizzle out of existence.
Behavior: After priming, the plasma charge has a five second fuse, at which point the internal containment field dissipates and the device detonates. This can be brought about prematurely by a sufficient impact, such as the device being thrown against the ground, an installation, an enemy.
Effects: Primary effect is creating an extremely short-lived miniature star, bathing the target in immense amounts of heat. As a fun side effect the burning plasma is exceedingly bright, effectively blinding those who look at it. It also sticks to the target it impacts, thus focusing the energy onto a small area.
Fitting Info (Standard): Take up roughly 1.5 the CPU a PGU of a Militia Locus. Burn time of 3 seconds, fuse of 5. Damage on armor of 50 hp/second. Damage on shield of 5 hp/second (both damages are at this value when charge is in contact, with a rapid drop off). Exceedingly bright at close range, enough to glare a good portion of the screen. Noticeable point of light at longer ranges.
Opinions? I would love having something like this in game (Imagine it like a plasma Molotov cocktail).
Possible... radius? Also, increase the amount of time it lasts if you want it to be effective. 150 damage on armor is barely enough to take out a scout and a logistics. Instead, decrease the damage to 30 or so and instant drop shields due to electromagnetic field of the 'star'. Then, make it last for roughly... 5-6 seconds? There could be damage and time variants.
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